I'm SightlessKombat (feel free to call me Sightless, Kombat or SK, whatever you prefer). I'm an accessibility consultant and gamer without sight (having never had any sight).
I work with both the software and hardware sectors providing feedback on how they can improve their current and future projects. My work also involves writing product reviews which are published on my website and creating YouTube content for my channel (including highlights from my live streams on Twitch).
I believe that whatever videogames you want to play, whether you have full sight or none at all, you should be able to do so completely on your own terms thanks to accessibility.
Chris Goodyear is a deaf developer and freelance producer who started his own company, Many Cats Studios, to help bridge the gap between disabled and neurodiverse people and the games industry.
He is passionate about highlighting the amazing skills and talents of disabled and neurodiverse people within the industry and ensuring everyone has a platform for their voice.
I'm Harriet, and I can talk for hours about cognitive accessibility given half a chance.
I'm a graduate of videogames production and design, focusing my final dissertation on inclusive games production processes, because accessible games come about much easier when you have disabled people involved in the development cycle.
I'm an AutisticaPlay Ambassador, advocating for the representation of Autistic people in the games industry.
Game accessibility specialist with a 15 year background in raising the bar for gamers with disabilities, though advocacy and awareness raising - writing, speaking, organising events, community building and consulting, working with studios from the smallest indies to the largest AAAs, with publishers, platforms, industry and government bodies.
Co-director of GA Conf and coordinator of the Game Accessibility Guidelines website.
Just looking to be of assistance in any way that might be possible, such as event accessibility, connections with developers, gamers or industry bodies, or longer-term advocacy goals.
Hi there!
I'm Anders, a 22 year old biochemistry student. I've been gaming since I was a kid, with a fondness for story-driven RPG games and strategy/simulation games.
I look forward to meeting you all!
Hi, I'm Phoebe and I'm thrilled and excited to be part of the Co-Production gaming group for Scope.
I've grown up playing PlayStation and have had access to PlayStation 1, 2, 3 and 4. I've been able to observe how the games and quality of the console itself have developed over time.
I usually play FIFA as I love football but also play Call of Duty occasionally. I think one of the main reasons I enjoy playing these games is because the activities that the games portray are not as easily accessible to me in the real world due to my Cerebral Palsy.
I very much look forward to sharing experiences and learning new things and hope to be able to support the development of a gaming fundraising event for Scope. I would like to thank Scope for the opportunity to participate in this and look forward to working with everyone involved.
Hi, I'm Thines, 27 from London and a Civil Servant. I'm in Year 1 of the Civil Service Fast Stream Graduate Programme. I also have a rare genetic disorder known as Osteogenesis Imperfecta (Brittle Bones Disease) Type 4. Consequently, I'm more prone to fractures than the average person, thus far I've had in excess of 200 fractures.
I have been involved with Scope in a variety of ways since 2017, including user testing content for Scope's website as well as engaging in sessions with the research panel. I'm thrilled to have the chance to work on this project with you all.
My foray into the world of gaming began in my early years out of necessity but has since turned into a passion and hobby. Lengthy hospital admissions, combined with equally long recovery times meant spending a lot of time on my own and very little time with others my age. This led to gaming becoming more than just a pastime, it was an escape and a lifeline.
The COVID pandemic has led to more of us turning to gaming and has become a predominate pastime for many as we wait through these uncertain time. The pandemic has certainly bought innovations such cloud based gaming and entertainment through streaming (both as a viewer and as a streamer) into more of our homes at a relatively affordable pricing structure. However, it has also drawn attention to how far the industry still has to go towards achieving true accessibility, inclusivity and being truly reflective of all aspects of society and life.
I look forward to engaging with this conversation as part of the wider remit of this project as well as supporting Scope and the group in innovating in this space to come up with a new gaming event to fundraise and raise awareness of great charities such as Scope in a way that works for us.
Vivek Gohil is a gaming accessibility consultant/advocate, content creator and journalist for Eurogamer. He lives with Duchenne Muscular Dystrophy and has been a wheelchair user for 20 years.
Vivek started working with Muscular Dystrophy UK (MDUK) Trailblazers at 18, campaigning for disabled equality and access - in topics like transport, cinemas and education both at the local level and even to Parliament.
Through MDUK, Vivek worked with Microsoft to test their Xbox Adaptive Controller before launch, it was fortuitous because at that time he stopped gaming due to accessibility issues. When he discovered the accessibility community, he also found his calling in improving the gaming experience for all gamers.